

We know this is a highly-anticipated improvement, especially for players with higher-resolution displays. They are meant to give you a taste of what's to come.įor example, we have seen rescalable UI elements in action for the first time this week (with many thanks to our new engineer Ryan). These posts are by no means comprehensive, not least because many of the improvements we're seeing aren't necessarily photogenic. These development updates will continue to provide visibility into areas where gains are being made.We are not worried about keeping the lights on and we will be delivering on all of the promised roadmap features over the course of the Early Access period. This project has from the beginning been viewed as a long-tail endeavor requiring a long-term investment.Hopefully, the fact that each update will contain more improvements due to that lower frequency helps to offset some of the frustration of waiting. I know the waiting is painful, especially when there are still game-breaking bugs.

The update cadence we're looking at right now extends the previous cadence by two to three weeks - structurally, the change is not radical. We want to balance our desire to be Santa (literally the most fun part of my job) against our goal of delivering an excellent product.This is still a dream job, and we're still committed to making this game spectacular.

Our velocity is good and our morale is great.
